Open project “unity-vo-publishing”, for best results do so through Unity Hub and make certain you have the appropriate Unity Version installed.
Bring whatever files you need into your project at this point underneath the appropriate folder. Please be certain that you have all of the textures and materials needed for your object.
Drag the model into the VOPackageScene. There is a Human Scale model in the scene as well to assist you in the steps of resizing your objects.
Size your objects appropriately and apply any materials and textures to the model at this point.
Make certain that the parent object highest in the hierarchy is named the same as the folder you will be exporting from, and has a normalized rotation and scale value of 0,0,0 as the HyperSkill application will initially spawn any objects with these parameters as their default values. Add any colliders on the object your object needs and then create a prefab of the object.
Right click on the folder in question that contains your object, prefab that matches the name of the folder, and any materials or textures on the object. Be certain that your prefab is in the immediate directory of your folder. Then select the Build and Package option for your desired supported platform.
Navigate to the VO Upload tab. Under “Connection Settings” type in your App Key that is related to the account you want to upload the VO to. Under “Assetbundle Upload” press, your uploaded VO and any others that have been uploaded from this account should appear in a drop down menu. Select your object. Then, underneath the object selection dropdown select which type of object this is; object for VO, person for VP, and space for VS. A list of which platforms the object has been packaged for will then populate. With that complete, press . With that your VO will be in your private repository and available the next time you launch the HyperSkill application on your supported platforms.
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