Assembly Builder User Interface
Camera Controls
To Rotate
Hold the right mouse button and drag
To Pan
Hold the middle mouse button and drag
To Zoom
Scroll the middle mouse
User Interface Description
1. Breadcrumb
Secondary navigation
2. Model panel
Hierarchy of the model. Selecting a part here will highlight that part in the 3d model
3. Work area
Area for the 3d model
4. Timeline
Scrub for the assembly timeline
5. Menu button
Allows users to exit the application.
6. Save and Exit buttons
Clicking on the Save button will save any changes. The Exit button will close the edit screen and will take you back to the Virtual Object manager page.
7. Assembly panel
Panel for authoring a step-by-step instruction
8. Step Value
Changing the value will re-order the step.
9. Delete button
This will delete the step
10. Title
This is the title of the step
11. Instruction
This is the instruction of the step
12. Time field
Field for the time (in seconds) in the assembly timeline
13. Image attachment
There are 2 ways to attach an image: Upload from your computer or take a snapshot at the current time in the timeline
14. Step type
The type of step. It can be either Mechanical, Wiring or Snapshot
15. Visibility button
Highlights the 3d model when toggled depending on what type of step
16. Wire start point and end point
Dropdown with a list of the parts of the model.
17. Pencil button (Part selection tool)
Instead of selecting a part from the dropdown, clicking on this will allow you to select directly from the 3d model.
18. Intermediate Points
Add intermediate points between the start and end points. The + (plus) button will add a point.
19. Intermediate Point
You can adjust the intermediate point by typing values in the X, Y, and Z coordinates. The x (delete) button will delete the point
20. New step button
Opens up a drop down/pop-up of the type of steps you can add (Mechanical, Snapshot or Wiring).
VR Experience User Interface
VR Controls
Vive
1. Teleport button
Hold down the button, aim at the ground, and release to teleport to the location
2. Trigger
Point the green selection laser at a target (e.g. a button), and pull the trigger to use it
3. Menu button
Select this button to open a settings panel
Oculus Quest Controls
1. Teleport Button
Press the control stick down to teleport, the laser coming out of the controller will turn into a bezier line. On release the user will move to the end of the bezier pointer location.
2. Menu Button
Open the main menu with this button. The ability to change your height and other features are accessible here.
3. Selection Button
Used to make UI selections and confirmations. The laser coming out of the controller is what you are using to indicate your selection.
4. Grip Button
Press and hold to pick up objects in the scene.
5. Oculus Button
Press this button to open the Oculus menu. This is not used by the HM system.
6. Trigger Button
This button is used to use objects in the scene. Point at objects with the laser coming out of the controller to use objects or place your controller within the immediate proximity of the object you intend to use.
Instruction Panel Interface Description
1. Title of the step
The title of the step
2. Text instruction
The text instruction
3. Step Counter
The current step number and the total number of steps
4. Move button
Click and hold to drag the instruction panel
5. Back and Next button
Advances to the previous and next step respectively
Desktop Experience User Interface
Desktop Controls
Movement
WASD to move
Grab
‘E’ to grab
Drop
‘X’ to drop
Use
‘Left Click’ to use an object in view
Grab and Use
‘Left Click’ while holding an object (will only use held object)
Snap
‘Left Click’ while holding object and looking at snap zone
Unsnap
‘E’ while looking at object to unsnap
Collider
‘Left click’ when holding an object to ‘collide’ two gameobjects together
Jump
‘Space’ to jump
Pause Menu
‘Esc’ to open pause menu
Chat Menu
‘T’ to open chat menu
Close Menu
‘Tab’ to close any menu
Lock/Unlock Cursor
‘Esc’ to Lock or Unlock the cursor
Instruction Panel Interface Description
1. Title of the step
The title of the step
2. Text instruction
The text instruction
3. Step Counter
The current step number and the total number of steps
4. Move button
Click and hold to drag the instruction panel
5. Back and Next button
Advances to the previous and next step respectively
Magic Leap Experience User Interface
AR Controls
1. Bumper button
Click the bumper to reset the virtual object model and the steps panel
2. Trigger
Point the selection laser at a target (e.g. a button), and pull the trigger to use it
3. Touchpad
Use the touchpad in conjunction with the trigger when manipulating objects to perform
tool-specific actions
Simulation Selection Panel Interface Description
1. Simulation
The available simulation(s). Click on one to load a simulation.
Instruction Panel Interface Description
1. Title of the step
The title of the step
2. Text instruction
The text instruction
3. Step Counter
The current step number and the total number of steps (not shown)
4. Control Buttons
Change between scale and translate or close the application
5. Back and Next button
Advances to the previous and next step respectively (not shown)
6. Model Control Buttons
Change between the translate, rotate, and scale tools or confirm your model placement.
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